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Grand Commander of Bayard 2012:
'Space Marines' of Kristof Andries

Rangschikking Winning List

Unit Name ## WS BS St To Wo In At Ld Save Cost
Captain Darnath Lysander (HQ) 1 6 5 4/10 4 4 5/1 3 10 2+/3++ 200
ATSKNF; Combat Tactics; Independent Character; Bolter Drill; Eternal Warrior; Chapter Tactics (Lysander); Bolster Defences; #Terminator Armour; #Fist of Dorn; Storm Shield
Sternguard Veteran Squad (Elites) 5 4 4 4 4 1 4 2 9 3+ 215
ATSKNF; Combat Tactics; Power Armour; Special Issue Ammunition; Bolt Pistol (x5); Bolter (x1); Combi-Melta (x3); Heavy Flamer (x1); Frag Grenades; Krak Grenades
  Space Marine Sergeant 1 4 4 4 4 1 4 2 9 3+ [30]
Power Armour; Frag Grenades; Krak Grenades; Close Combat Weapon (x1); Combi-Melta (x1)
  Rhino 1 BS: 4 Front: 11 Side: 11 Rear: 10 [35]
Vehicle (Tank); Capacity: 10; Firing Points: 2; Access Points: 3; Repair; #Smoke Launchers; #Searchlight; Storm Bolter
Terminator Assault Squad (Elites) 4 4 4 4 4 1 4 2/3* 9 2+/5++ 450
ATSKNF; Combat Tactics; Terminator Armour; Lightning Claws (pair) (x4); Unit Has Terminator Sergeant
  Terminator 1 4 4 4/8 4 1 4/1 2 9 2+/3++ [40]
Terminator Armour; Thunder Hm. & Storm Sh. (x1)
  Land Raider 1 BS: 4 Front: 14 Side: 14 Rear: 14 [250]
Vehicle (Tank); Assault Vehicle; #Power of the Machine Spirit; #Searchlight; #Smoke Launchers; Capacity: 12; TL Lascannon (x2); TL Heavy Bolters
Scout Squad (Troops) 5 3 3 4 4 1 4 1 8 4+ 116
ATSKNF; Combat Tactics; Infiltrate; Move Through Cover; Scouts; Scout Armour; Bolt Pistol (x5); Sniper Rifle (x4); Heavy Bolter w/Hellfire Rounds (x1); Frag Grenades; Krak Grenades; Camo Cloaks; Stealth
  Scout Sergeant 1 4 4 4 4 1 4 2 9 4+ [26]
Scout Armour; Bolt Pistol; Bolter; Frag Grenades; Krak Grenades; Camo Cloaks; Stealth
Scout Squad (Troops) 4 3 3 4 4 1 4 1 8 4+ 85
ATSKNF; Combat Tactics; Infiltrate; Move Through Cover; Scouts; Scout Armour; Bolt Pistol (x4); Sniper Rifle (x3); Missile Launcher (x1); Frag Grenades; Krak Grenades
  Scout Sergeant 1 4 4 4 4 1 4 2 9 4+ [23]
Scout Armour; Bolt Pistol; Sniper Rifle; Frag Grenades; Krak Grenades
Tactical Squad (Troops) 9 4 4 4 4 1 4 1 8 3+ 215
ATSKNF; Combat Tactics; Combat Squads; Power Armour; Bolt Pistol (x9); Bolter (x8); Missile Launcher (x1); Frag Grenades; Krak Grenades
  Space Marine Sergeant 1 4 4 4 4 1 4 2 9 3+ [26]
Power Armour; Bolt Pistol; Bolter; Frag Grenades; Krak Grenades
  Rhino 1 BS: 4 Front: 11 Side: 11 Rear: 10 [45]
Vehicle (Tank); Capacity: 10; Firing Points: 2; Access Points: 3; Repair; Hunter-Killer Missile; #Smoke Launchers; #Searchlight; Storm Bolter
Vanguard Veteran Squad (Fast Attack) 4 4 4 4 4 1 4 2/3 9 3+ 190
ATSKNF; Combat Tactics; Heroic Intervention; Power Armour; Bolt Pistol (x1); Close Combat Weapon (x1); Frag Grenades; Krak Grenades; Melta Bombs (x1); Jump Packs
  Space Marine Sergeant 1 4 4 4/8 4 1 4/1 2 9 3+ [65]
Power Armour; Bolt Pistol; Power Fist (x1); Frag Grenades; Krak Grenades; Jump Packs
Devastator Squad (Heavy Support) 8 4 4 4 4 1 4 1 8 3+ 279
ATSKNF; Combat Tactics; Power Armour; Bolt Pistol (x8); Bolter (x4); Lascannon (x1); Missile Launcher (x3); Frag Grenades; Krak Grenades
  Space Marine Sergeant 1 4 4 4 4 1 4 2 9 3+ [26]
#Signum; Power Armour; Bolt Pistol; Bolter; Frag Grenades; Krak Grenades
  Rhino 1 BS: 4 Front: 11 Side: 11 Rear: 10 [45]
Vehicle (Tank); Capacity: 10; Firing Points: 2; Access Points: 3; Repair; Hunter-Killer Missile; #Smoke Launchers; #Searchlight; Storm Bolter
Option Footnotes:
 
 
  Bolster Defences The model may reinforce one ruin before the game starts adding 1 to the cover save for the duration of the game.  
  Bolt Pistol 12"R, S4, AP5, Pistol.  
  Bolter 24"R, S4, AP5, Rapid Fire.  
  Bolter Drill Models in Lysander's squad may re-roll failed hits when using Bolters including Heavy, Storm and Bolt Pistols.  
  Capacity: 12 Vehicle holds up to 12 models, models in Terminator Armour count double.  
  Chapter Tactics (Lysander) Units with Combat Tactics exchange it for Stubborn. If an Army has more than one Chapter Tactic, the Army must choose one.  
  Close Combat Weapon +1A if used with another CCW / pistol.  
  Combat Squads See Codex: Space Marines, pg. 51.  
  Combi-Melta Bolter: 24"R, S4, AP5, Rapid Fire. Meltagun: 12"R, S8, AP1, Assault 1, Melta. May only fire Meltagun once per battle. May not fire both weapons at once.  
  Dragonfire Bolts Bolter can fire with 24"R, S4, AP5, Rapid Fire, Ignores Cover.  
  Fist of Dorn Master Crafted Thunder Hammer, S10, no armour save, strikes at I1. Models wounded may not attack again until the end of the next Assault phase. Vehicles hit suffer "Crew Shaken" in addition to other damage. May reroll one failed to hit roll per round.  
  Frag Grenades Attackers suffer no initiative penalty, when attacking models in cover.  
  Heavy Bolter w/Hellfire Rounds 36"R, S5, AP4, Heavy 3 or 36"R, SX, AP-, Heavy 1, Blast, Poisoned (2+). ; with Hellfire Rounds  
  Heavy Flamer Template, S5, AP4, Assault 1.  
  Hellfire Rounds Bolters can fire with 24"R, S1, AP5, Rapid Fire, Poisoned (2+).  
  Hunter-Killer Missile Unlimited range, S8, AP3, Heavy 1. 1 shot per battle  
  Jump Packs Move 12", ignoring terrain. Deep Strike if allowed. If model ends in difficult terrain, roll a D6- on a 1 it crashes and is removed. Flee & pursue 3d6".  
  Krak Grenades When assaulting vehicles or walkers, a model may make 1 attack with an AP of 6+1D6.  
  Kraken Bolts Bolter can fire with 30"R, S4, AP4, Rapid Fire.  
  Lascannon 48"R, S9, AP2, Heavy 1.  
  Lightning Claw(s) No armour save; re-roll failed "to wound" rolls. Lightning Claws do not give bonus attacks for 2 weapons unless 2 Claws are used together.  
  Melta Bombs When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6.  
  Missile Launcher 48" R, (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast).  
  Power Fist Strikes at I1. No armour save. Doubles strength.  
  Power of the Machine Spirit May fire one additional weapon more than is allowed by its speed and this weapon may target another enemy, even if Shaken or Stunned.  
  Repair If immobilised, can attempt to repair instead of shooting, succeeds on the roll of a 6.  
  Searchlight Allows one enemy unit spotted using Night Fight to be fired at by any friendly unit in range and with line of sight.  
  Signum If the model with the Signum does not fire, one other model in the squad may fire with BS5.  
  Smoke Launchers For one turn, vehicle cannot shoot & gains a 4+ cover save.  
  Sniper Rifle 36"R, SX, AP6. Heavy 1, Sniper.  
  Special Issue Ammunition Boltguns, including Combi-Weapons can choose from any special issue ammunition at time of firing: Dragonfire Bolts, Hellfire Rounds, Kraken Bolts or Vengeance Rounds.  
  Storm Bolter 24"R, S4, AP5, Assault 2.  
  Thunder Hammer Doubles Strength, no armour save, always goes last. Models wounded may not attack again until the end of the next Assault phase. Vehicles hit suffer "Crew Shaken" in addition to other damage.  
  Twin-linked Heavy Bolters 36"R, S5, AP4, Heavy 3, Twin-linked.  
  Twin-linked Lascannon 48"R, S9, AP2, Heavy 1, Twin-linked.  
  Vengeance Rounds Bolter can fire with 18"R, S4, AP3, Rapid Fire, Gets Hot!.  
Total Army Cost: 1750 Pts.

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