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Winnaar Conquest V: 'Daemons of Chaos' van Alex Thouet

Rangschikking Winnende lijst

Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Herald of Khorne 1 5 7 6 4 2 6 3 8 0+ 5+ 2 200
Daemonic, MR(1), Hatred, Killing Blow, Locus of Khorne; General; Units within 12" may use General's Leadership
  Obsidian Armour AS 3+, Enemy Magic Weapons lose abilities while in BTB [50]
  Juggernaut 1 7 5 5 4 1 2 2 7 5+ [0]
Brass Behemoth (+3 to AS), MR(1), Killing Blow
Herald of Slaanesh 1 6 7 4 3 2 7 4 8 5+ 1 1 1 165
Daemonic, Armour Piercing, Always Strikes First, Locus of Slaanesh; Magic Level 1; Lore of Slaanesh
  Siren Song One use Only; Rng 20" Before charges are declared the bearer may force a unit that normally could declare a charge on the beaer or his unit to declare a charge against it or flee [25]
Herald of Tzeentch 1 4 3 4 3 3 2 3 2 8 4+ 2 1 1 315
Daemonic, Flaming Attacks, 4+ ward save, Locus of Tzeentch; Magic Level 2; Battle Standard; Units w/in 12" may re-roll break tests; Miscast Table
  Master of Sorcery May use any of the BRB Lores of magic and knows all spells from that lore [25]
  Flames of Tzeentch may fire d6 str4 Range 18" bolts treated as shooting, may Stand and Shoot, not a Multiple Shot attack. [25]
  Standard of Chaos Glory All Daemons within 12" are stubborn [125]
Bloodletters of Khorne 15 5 5 5 3 1 4 1 7 5+ 1 180
Daemonic, MR(1), Killing Blow, When joined by a Herald of Khorne unit Hates all enemies
Pink Horrors of Tzeentch 18 4 3 3 3 1 3 1 7 5+ 1 240
Daemonic, Flaming Attacks, When joined by a Herald of Tzeentch, the Daemonic Ward save is increased to 4+;; The more Horrors in the unit the stronger the wizard ability it has and add Casting and Dispel pool dice accordingly. Note: these are not reflected in the total dice pools displayed
  #A: 5 or less none [0]
  #B: 6 - 15 : Level 1 Flickering Flames: 4+ MM Rng 18" d6+1 hits, str d6+1, +1 Casting and +1 Dispell Dice (not shown in total) [0]
  #C: 16 - 25 : Level 2 Gifts of Chaos: 9+ Enemy units within 12" suffer d6 str d6 hits as shooting, +2 Casting and +1 Dispell Dice (not shown in total) [0]
  #D: 26 - 35 : Level 3 Bolt of Change: 12+ MM, Rng 18" 2d6 str d6+4, +3 Casting and +2 Dispell Dice (not shown in total) [0]
  #E: 36+ : Level 4 13+ MM Rng 24" 2d6 str 5, After panic tests, for every 3 unsaved wounds a Pink Horror is created within 3' of target unit, +4 Casting and +2 Dispell Dice (not shown in total) [0]
  Iridescent Horror 1 4 3 3 3 1 3 2 7 5+ 1 [12]
Screamers of Tzeentch 4 1 3 3 3 1 4 1 7 5+ 1 120
Daemonic, Flying Unit, Flaming Attacks, Special Slash Attacks, Every unit the screamers pass over in the remaining moves portion of the phase takes a str5 hit per screamer. Screamers may zig zag their movement to attack multiple units in this manner. Distributed as shooting.
Bloodcrushers of Khorne 4 5 5 6 4 2 4 2 7 4+ 5+ 2 280
Daemonic, MR(1), Killing Blow, When joined by a Herald of Khorne unit Hates all enemies
  Juggernaut 4 7 5 5 4 1 2 2 7 5+ [0]
Brass Behemoth (+3 to AS), MR(1), Killing Blow
Option Footnotes:
  Miscast Table Roll 2d6. No armour saves allowed against hits suffered; 2: Caster removed from table, models in base contact get S10 hit; 3-4: Caster and models in base contact get a S6 hit; 5-6: Opponent may cast own spell for free at basic casting value; 7: Caster gets S2 hit and skips rest of magic phase; 8-9: Caster gets S4 hit, all spells in play are dispelled, all stored magic dice are lost; 10-11: Caster gets a S8 hit and loses a magic level (spell lost = spell cast); 12: Spell is cast with Irresistible Force and caster forgets it

 

Troop Type Count Unused Points Unused Percent
Hero (<=4unit) 3 1 680 820 45%
Core (>=2unit) 2 n/a 420 1080 28%
Special (<=3unit) 1 2 120 1380 8%
Rare (<=1unit) 1 0 280 1220 18%
Magic Item Summary 5 n/a 250 n/a 16%

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